I noticed there is no emission channel in the carpaint shader. What's the best way to add emission to a shader without the channel?
you might have some overhead doing that (using a zero'ed aistandard) also that's not really necessary.
best workflow here is to use an aiBlackbody (in the 2nd slot of a mix shader) which is probably really there for this kind of stuff, then set mix shader to add (light is additive). eventually if you wanna know the long story have a read here ... https://en.wikipedia.org/wiki/Black-body_radiation
Yes and add a texture to the Mix Weight as a mask between the two.
>Why wouldn't you want to do it? :)
Hehe, ok you don't have to tell me why ;)
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