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How to add emission channel to carpaint shader

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Message 1 of 5
jhsu8888
267 Views, 4 Replies

How to add emission channel to carpaint shader

I noticed there is no emission channel in the carpaint shader. What's the best way to add emission to a shader without the channel?

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4 REPLIES 4
Message 2 of 5
lee_griggs
in reply to: jhsu8888

You could use a Mix shader. I'm curious as to why you would want to do that?

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
jhsu8888
in reply to: jhsu8888

@Lee Griggs Would the best way to use the mixer shader be, to set the weight for all the channels in the standard shader to 0 except for the emission channel, and then add it to the carpaint shader?

Why wouldn't you want to do it? 🙂

Thanks!

Message 4 of 5
lee_griggs
in reply to: jhsu8888

Yes and add a texture to the Mix Weight as a mask between the two.

>Why wouldn't you want to do it? 🙂

Hehe, ok you don't have to tell me why 😉

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 5 of 5
maxtarpini
in reply to: jhsu8888

you might have some overhead doing that (using a zero'ed aistandard) also that's not really necessary.

best workflow here is to use an aiBlackbody (in the 2nd slot of a mix shader) which is probably really there for this kind of stuff, then set mix shader to add (light is additive). eventually if you wanna know the long story have a read here ... https://en.wikipedia.org/wiki/Black-body_radiation

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