I have scattered some rocks in Houdini and imported them as an alembic file with "Make Instance" on in an aiStandIn in Maya and now I want to add some variation using the aiColorJitter but I can't get it to work.
aiUtility doesn't work with aiStandIns (as mentioned in the docs) and creating a custom attribute in Houdini for those rocks seems to not coming to Maya (maybe because it is instanced?).
The method of using "enable_procedural_cache off " in the User Options doesn't work for me since I'm using an alembic file with instances inside a single aiStandIn. https://answers.arnoldrenderer.com/questions/2436/aicolorjitter-for-standins.html
So any idea how to get it to work or do I miss a setting for the import of those custom attributes?