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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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aiColorJitter for alembic instances in StandIns

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hosenjacke
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aiColorJitter for alembic instances in StandIns

Hey everyone,

I have scattered some rocks in Houdini and imported them as an alembic file with "Make Instance" on in an aiStandIn in Maya and now I want to add some variation using the aiColorJitter but I can't get it to work.

aiUtility doesn't work with aiStandIns (as mentioned in the docs) and creating a custom attribute in Houdini for those rocks seems to not coming to Maya (maybe because it is instanced?).

The method of using "enable_procedural_cache off " in the User Options doesn't work for me since I'm using an alembic file with instances inside a single aiStandIn. https://answers.arnoldrenderer.com/questions/2436/aicolorjitter-for-standins.html


So any idea how to get it to work or do I miss a setting for the import of those custom attributes?

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